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Deterministic Gameobjects Creation Over Network. P2P Photon, Unity3d.
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nolike Oct 14, 2019
unity3d network-programming

Deterministic Gameobjects Creation Over Network. P2P Photon, Unity3d.

nolike Oct 14, 2019

One of my latest additions to Secret Neighbor was moving from server client authority for game objects spawns to deterministic spawn of networked objects across all clients. Turns out, it's not that hard to implement. First of all, why do we even decide to go this route? There are two

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unity3d network-programming
Current work: Secret Neighbor
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nolike Aug 20, 2018

Current work: Secret Neighbor

nolike Aug 20, 2018

Six month ago guys from Hologryph approached me with proposal to work with them on a game for Tiny Build. I did have some knowledge about the project already, because of my friend who has already been a part of a team. Turned out the game idea was interesting and

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nolike Jul 09, 2018
programming-languages

Programming Language Design Might Lead To Poor Software

nolike Jul 09, 2018

Today I witnessed how design of the programming language can force you to produce less performant software. On my current project I am working with C# and Unity, programming cool multiplayer game for PC. My task was to handle push message from remote server and update list of containers with

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programming-languages
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nolike Apr 03, 2018
programming-languages

OOP: Virtual Functions Performance in C++

nolike Apr 03, 2018

Does virtual function works slower than regular function in C++? Let's see. Some test code: Results: Apparently the answer is yes, it works slower. When user marks function as virtual, C++ compiler adds pointer to virtual table (array of function pointers to resolve inheritance hierarchy and polymorphic behaviours). Some processing

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programming-languages
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nolike Feb 01, 2018

Website For Our Tiny Team

nolike Feb 01, 2018

So, I usually work together with an artist, who draws all the artwork for games we build. He is very good at what he does. I definitely like Eugene's style, approach, work ethics. Brilliant person! Take a look at few of his 2d concepts and 3d models. Currently we mostly

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About

Hi. This is Arthur and I am trying to be better at designing software.

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Unity3d
Data Structures
Network Programming
Programming Languages